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Jan 02, 2025
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CPSC - 6567 3D Rendering (3) Focuses on lighting and rendering part of the 3D production pipeline. Explores material qualities such as diffuse, bump, specular, reflection and refraction. Applies various projection techniques to unfold UVs for texture painting. Covers digital lighting techniques simulating real-life lighting scenario, as well as camera setup to achieve motion blur and depth of field effect. Uses an advanced rendering engine to create photorealistic renderings. Integrates physical-based shading workflow and HDRI for image-based lighting to achieve photorealistic images. Instructional Method: Hybrid Lecture, Lecture-Discussion, Online Lecture Fall, Summer Prerequisite: CPSC 6565
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